Write a program for implementing Client Server communication model using UDP

In UDP, the client does not form a connection with the server like in TCP and instead, It just sends a datagram. Similarly, the server need not to accept a connection and just waits for datagrams to arrive. We can call a function called connect() in UDP but it does not result anything like it does in TCP. Provides two-way message transfer between a server and a large number of clients. UDP is not connection-based; each data packet transmission is an independent event. Provides fast and lightweight data transmission for local packet broadcasts and remote multicasting. Inherently less reliable than TCP. Does not provide message acknowledgement.

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